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Qubicle voxel editor stonehearth
Qubicle voxel editor stonehearth






The only thing you need to do outside Troxel is to use the devtool to mix down to one. The attachment point for equipment is simply a #FF00FF voxel in the main file, no special feature needed. qb files if you need the additional maps. Will it support exporting with all the data needed to set the masks er transparencies and points where avatar's hand is placed and all the data Trion Devs need to just pop it in or for us to pop it in? I ask because I don't think Zoxel has this and you manually have to create 5 or 4 different versions? I'll have to request keyboard shortcuts (Tab to switch between view/edit? WASD+QE camera controls?) and an in-browser colour picker + palette :D Wow, this easily trumps any existing editor for making Trove-specific models. Keyboard (both modes): WASD = rotate | arrow keys = pan | QE = zoomįeel free to leave your feedback or suggestions here and report any issues/bugs you might find. View mode: LMB = rotate | RMB = pan | MMB = zoomĮdit mode: LMB = add voxel | RMB = remove voxel | MMB = pick color/alpha/type/specular map of this voxel | holding Alt = moving model like in view mode This includes support for all 4 material maps from TroveĪnd Troxels own compressed Base64 format (used for sharing as links)ģD voxel viewer: with free view controls and support for Trove's alpha map (support for type and specular map in development)īasic voxel editor: add/delete voxel (with all 4 material map informations at once), rotate and mirror (more advanced editing options planned) Qubicle(.qb): fully supported including compression, multi matrix.

qubicle voxel editor stonehearth

Import and export from and to these file formats qb files first using Trove's devtool and then you can simply drag all 4 material maps in Troxel's open dialog to open the voxel Would creating a list of all items from Trove with the ability to view them as readonly 3d models be allowed? If you want to view Trove's voxel models in Troxel you have to convert the.

qubicle voxel editor stonehearth qubicle voxel editor stonehearth

It should run in every browser with WebGL support (tested with the latest versions of Chrome, Firefox, Safari and IE) and it's still in an early development phase (it should run quite stable now, but some features are still missing). Source code (licensed under GPLv3) and issue tracker: (every contribution is welcome -) )

qubicle voxel editor stonehearth

Visit Troxel: (or open a example model ()) It's a HTML5 WebApp for viewing and editing voxel models with some extra Trove specific features. Hi, let me introduce you to a tool I'm working on for quite a while now.








Qubicle voxel editor stonehearth